Monday, 23 September 2013

chapter 19~outsourcing in the 21st century

Outsourcing Projects

-Insourcing (in-house-development) is a common approach using the professional expertise within an organization to develop and maintain the organization's information technology systems.
-outsourcing is an arrangement by which one organization provides a service or services for another organization that chooses not to perform them in-house.
-onshore outsourcing is engaging another company within the same country for services.
-nearshore outsourcing is contracting an outsourcing arrangement with a company in a nearby country.
-offshore outsourcing is using organizations from developing countries to write code and develop systems.
Outsourcing Benefits

 includes:
  • increased quality and efficiency
  • reduced operating expenses
  • outsourcing non-core process
  • reduced exposure to risk
  • economies of scale, expertise, and best practices
  • access to advanced technologies
  • increased flexibility
  • avoid costly outlay of capital funds
  • reduced headcount and associated overhead expense
  • reduced time to market for products or services


Outsourcing Challenges

 includes:
- contract length
  • difficulties in getting out of a contract
  • problems in foreseeing future needs
  • problems in reforming an internal IT department after the contract is finished
-competitive edge
-confidentiality
-scope definition

Saturday, 7 September 2013

CHAPTER 15 CREATING COLLABORATIVE PARTNERSHIP

Web 2.0 a more mature, distinctive communications platform characterized by new qualities such as collaboration, sharing, and free
encourages user participation and the formation of communities that contribute to content
Source Code contains instructions written by a programmer specifying the actions to be performed by computer software
-may be open: available for free to the public
Business 2.0 Characteristics Content Sharing Through Open Sourcing
User-Contributed Content
Collaboration Inside the Organization
Collaboration Outside the Organization
Reputation System buyers post feedback on sellers
Collaboration System a set of tools that suports the work of teams or groups by facilitating the sharing and flow of info
Knowledge Management form of collective intelligence, involves capturing, classifying, evaluating, retrieving, sharing info assets in a way that provides context for effective decisions and actions
Explicit Knowledge anything that can be documented, archived, and codified
Tacit Knowledge knowledge contained in people's heads
Crowdsourcing refers to the wisdom of the crowd
Asynchronous Communications communication such as email in which the message and the response do not occur at the same time
Synchronous Communication communication that occurs at the same time, IM or chat
Social Media websites that rely on user participation and user-contributed content
Social Network an application that connects people by matching profile information
Social Networking Analysis maps group contacts identifying who knows each other and who works together
Social Tagging collaborative activity of marking shared online content with keywords as a way to organize it for future navigation
Folksonomy crowdsourcing determines the tags or keyword-based classification system (i.e. mobile devices: smartphone, mobile phone)
Social Bookmarking allows users to share, organize, search, and manage bookmarks
-Stumbleupon
Blog allows users to post their own comments ,graphics, videos
Real Simple Syndication a web format used to publish frequently updated works, such as news headlines
Wiki a type of collaborative web page that allows users to add, remove, and change content as needed
Network Effect describes how products in a network increase in value to users as the number of users increases
Mashup a website that uses content from more than one source to create a completely new product or service
Application Programming Interface (API) a set of routines, protocols, and tools for building software applications
Challenge of Business 2.0 technology dependence
information vandalism
violation of copyright and plagiarism
 Web 3.0 - Based on "intelligent" Web applications using natural language processing, machine-based learning and reasoning, and intelligence applications
 Semantic Web describes the relationship between things and the properties of things
 E-Government Involves the use of strategies and technologies to transform government(s) by improving the delivery of services and enhancing the quality of interaction between the citizen-consumer within all branches of government

CHAPTER 14 EBUSINESS

Ebusiness
Biggest benefit of the internet: how it enables organizations to perform business with anyone, anywhere, anytime.
· Ecommerce- the buying and selling of goods and services over the internet.
- It refers only to online transactions.
· Ebsuiness- derived from the term Ecommerce. It is the conducting of business on the internet, not only buying and selling, but also serving customers and collaborating with business partners.
-  Also refers to online exchanges if information.

Ebusiness Models
· Ebusiness Model- is an approach to conducting electronic business on the internet
-  Takes place between two major entities- business and consumers.

   Business-to-business (B2B)
·         Applies to business buying from and selling to each other over the internet.
·         Electronic marketplaces represent a new wave in B2B ebusiness models.
·         Electronic marketplaces or emarketplaces- are interactive business communities providing a central market space where multiple buyers and sellers can engage in business activities.
-  They represent structures for conducting commercial exchange, consolidating supply chains, and creating new sales channels.
 Business-to-business Emarketplace Overview.
· Their sell almost anything, from services to direct materials.


Business-to-consumer (B2C)
·Applies to any business that sells its products or services to consumers over the internet.
        Eshop
·Sometimes referred to as an estore or etailer. It is a version of a retail store where customers can shop at any hour of the day without leaving their home or office.
· These online stores sell and support a variety of products and services.
·The other online businesses channeling their goods and services via the internet only, such as Amazon.com, are called pure plays.
Types of Businesses:
· Brick-and-mortar business- a business that operates in a physical store without an internet presence.
· Pure-play (virtual) business- a business that operates on the internet only without a physical store. Examples include Amazon.com and Expedia.com
· Click-and-mortar business- a business that operates in a physical store and on the internet. Examples include REI and Barnes and Noble.
  Email
·  Email- consists of a number of eshops. It serves as a gateway through which a  visitor can access other eshops.
 - It may be generalized or specialized depending on the products offered by the eshops it hosts.
- Eshops in emails benefit from brand reinforcement and increased traffic as visiting one shop on the email often leads to browsing “neighboring” shops.
Consumer-to-business (C2B)
·  Applies to any consumer that sells a product or service to a business over the internet.
·  An example is Priceline.com where bidders (or customers) ser their prices for items such as airline tickets or hotel rooms, and a seller decides whether to supply them.
Consumer-to-consumer (C2C)
·  Applies to sites primarily offering goods and services to assist consumers interacting with each other over the internet.
·The internet’s most successful C2C online auction website, eBay, links like-minded buyers and sellers for a small commission.
· C2C online communities, or virtual communities, interact via email groups, web-based discussion forums, or chat rooms.
Online auctions:
· Electronic auction (eauction)- sellers and buyers solicit consecutive bids from each other and prices are determined dynamically.
· Forward auction- an auction that sellers use as a selling channel to many buyers and the highest bid wins.
· Reverse auction- an auction that buyers use to purchase a product or service, selecting the seller with the lowest bid.
C2C Communities:
· Communities of interest- people interact with each other on specific topics, such as golfing and stamp collecting.
·Communities of relations- people come together to share certain life experience, such as cancer patients, senior citizens, and car enthusiasts.
· Communities of fantasy- people participate in imaginary environments, such as fantasy football teams and playing one-to-one with Michael Jordan.
Ebusiness Benefits and Challenges.
Ebusiness Benefits:
· Highly Accessible- businesses can operate 24 hours a day, 7 days a week, and 365 days a year.
· Increased Customer Loyalty- additional channels to contact, respond to, and access customers helps contribute to customer loyalty.
· Improved Information Content- in the past, customers had to order catalogs or travel to a physical facility before they could compare price and product attributes. Electronic catalogs and web pages present customers with updated information in real time about goods, services, and prices.
· Increased Convenience- Ebusiness automates and improves many of the activities that make up a buying experience.
· Increased Global Reach- Business, both small and large, can reach new markets.
·Decreased Cost- the cost of conducting business on the Internet is substantially less than traditional forms of business communication.
Ebusiness Challenges:
·Protecting Consumers- consumers must be protected against unsolicited goods and communication, illegal or harmful goods, insufficient information about goods or their suppliers, invasion of privacy, and cyberfraud.
·Leveraging Existing Systems- most companies already use information technology to conduct business in non-Internet environments, such as marketing, order management, billing, inventory, distribution, and customer service. The internet represents an alternative and complementary way to do business, but it is imperative that ebusiness systems integrate existing sytsems in a manner that avoids duplicating functionality and maintains usability, performance, and reliability.
· Increasing Liability- Ebsuiness exposes suppliers to unknown liabilities because internet commerce law is vaguely defined and differs from country to country. The internet and its use in ebusiness have raised many ethical, social, and political issues, such as identity theft and information manipulation.
·Providing Security- The internet provides universal access, but companies must protect their assets against accidental or malicious misuse. System security, however, must not create prohibitive complexity or reduce flexibility. Customer information also needs to be protected from internal and external misuse. Privacy systems should safeguard the personal information critical to building sites that satisfy customer and business needs. A serious deficiency arises from the use of the internet as a marketing means. Sixty percent of internet users do not trust the internet as a payment channel. Making purchases via the internet is considered unsafe by many. The issue affects both the business and the consumer. However, with encryption and the development of secure websites, security is becoming less of a constraint for ebusinesses.
·Adhering to Taxation Rules- the internet is not yet subject to the same level of taxation as traditional businesses. While taxation should not discourage consumers from using electronic purchasing channels, it should not favor internet purchases over store purchases either. Instead, a tax policy should provide a level playing field for traditional retail businesses, mail-order companies, and internet-based merchants. The internet marketplace is rapidly expanding, yet it remains mostly free from traditional forms of taxation. In one recent study, uncollected state and local sales taxes from ebusiness were projected to exceed $60 billion in 2008.
Mashups
· Web mashup- a website or web application that uses content from more than one source to create a completely new service.
·The web version of a mashup allows users to mix map data, photos, video, news feeds, blog entries and so on.
·Application Programming Interface (API)- set of routines, protocols, and tools for building software applications. A good API makes it easier to develop a program by providing all the building blocks.
· Mashup editors- they are WYSIWYGs (What You See Is What You Get) for mashups. They provide a visual interface to build a mashup, often allowing the user to drag and drop data points into a web application

CHAPTER 13 CREATING INNOVATIVE ORGANIZATION

Disruptive Technology
· Digital Darwinism- implies that organizations that cannot adapt to the new demands placed on them for surviving in the information age are doomed to extinction.

Disruptive versus sustaining technology
· Disruptive technology- new ways of doing things that initially does not meet the needs of existing customers.
·  Sustaining technology- produces an improved product customers are eager to buy, such as faster car or larger hard drive.
              - It provides us with better, faster, and cheaper products in established markets.

Disruptive and Sustaining Technologies
·   Disruptive technologies typically cut into the low end of the marketplace and eventually evolve to displace high-end competitors and their reigning technologies.

The Internet- Business Disruption
Evolution of the internet
·  Internet- a global public network of computer networks that pass information from one to another using common computer protocols.
· Protocols- are the standards that specify the format of data as well as the rules to be followed during transmission.
·  Internet Engineering Task Force (IEFT) - the protocol engineering and development arm of the internet.
· Internet Architecture Board (IAB)- responsible for defining the overall architecture of the Internet, providing guidance and broad direction to the IETF).
·  Internet Engineering Steering Group (IESG)- responsible for technical management of IETF activities and the internet standards process.

Evolution of the World Wide Web
·  The internet was restricted to noncommercial activities, and its users included government employees, researchers, university professors, and students. The World Wide Web changed the purpose and use of the internet.
·    World Wide Web (WWW)- a global hypertext system that uses the internet as its transport mechanism.
·   Hypertext transport protocol (HTTP)- the internet standard that supports the exchange of information on the WWW.
         - It enables web authors to embed hyperlinks in web documents
          -It defines the  process by which a web client, called a browser, originates a   
            request for information and sends it to a web server, a program designed to
            respond to HTTP requests and provide the desired information.

Reasons for World Wide Web Growth:
-    The microcomputer revolution made it possible for an average person to own a computer.
-   Advancements in networking hardware, software, and made it media possible for business PCs to be inexpensively connected to larger networks.
-   Browser software such as Microsoft’s Internet Explorer and Netscape Navigator gave computer users an easy-to-use graphical interface to find, download, and display web pages.
-   The speed, convenience, and low cost of email have made it an incredibly popular tool for business and personal communications.
-   Basic web pages are easy to create and extremely flexible. 
·         Digital divide- is when those with access to technology have great advantages over those without access to technology

Internet’s Impact on Information
·  Easy to compile- searching for information on products, prices, customers, suppliers, and partners is faster and easier when using the internet.
·  Increased richness- information richness refers to the depth and breadth of information transferred between customers and businesses. Businesses and customers can collect and track more detailed information when using the internet.
·Increased reach- information reach refers to the number of people a business can communicate with, on a global basis. Businesses can share information with numerous customers all over the world.
·  Improved content- a key element of the internet is its ability to provide dynamic relevant content. Buyers need good content descriptions to make informed purchases, and sellers use content to properly market and differentiate themselves from the competition. Content and product description establish the common understanding between both parties to the transaction. As a result, the reach and richness of that content directly affects the transaction.
 
 File Formats Offere
d over the WWW.Web 2.0
·  A set of economic, social, and technology trends that collectively from the basis for the next generation of the internet- a more mature, distinctive medium characterized by user participation, openness, and network effects.
·  It is more than just the latest technology buzzword; it is a transformative force that is catapulting companies across all industries toward a new war of performing business.

Timeline of Web 1.0

 The Move from Web 1.0 to Web 2.0